A new topic covered in ME-10, Graphics Communication, was how to extrude a sketch in NX. Now this might be old news to those of you that actually read this blog, but this time, we’ve learned how to actually extrude in a specified vector.
Before, I was only able to extrude in a positive or negative x/y direction depending on the orientation of the sketch. This time, however, I can extrude things at different angles and so on and so forth.
In the picture below, I began with a standard rectangular sketch, which was extruded into a box. Then, I drew a triangular shape on the surface and extruded it at an angle and subtracted it from the box to create the shape shown below.